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P e r c e p t u a l F i e l d s
In 1895, the Lumiére brothers presented the first moving
picture to an audience in Paris. Cinema emerged amongst an array
of optical inventions from the camera to the panopticon, the
stereoscope to the x-ray, which together effected a spectacular
fragmentation of the field of vision. At the same time, urban
centers such as Berlin, Paris and New York swelled and shifted
gear with the quickening pace of capitalist industrialization.
The first nickelodeon movie theater opened in Pittsburg in 1905;
the first skyscraper was built in Manhattan in 1913. Both inaugurated
new kinds of urban spaces and new kinds of psychological and
sensory experiences of space—fragmented and ordered on
an unprecedented scale and density, characterized by plurality
and contradiction, proximity and isolation, real and imagined
spaces. Through devices like the mise-en-scéne or jump-cut,
film developed a language commensurate with the increasing spatial
complexity, temporal indeterminacy, and social dynamism of the
modern city, while in the movie theater and on the street, individual
and collective psychological spaces merged to create new forms
of social relations and subjectivities. The immediacy of images
and movements in time and space facilitated by the cinematic
apparatus created a virtual experience that paralleled the "proximity
without presence" of that quintessential modern urban figure,
the flaneur. As the flaneur roamed through the arcades of nineteenth
century Paris, he described a new form of urban experience that
conflated public and private, distance and intimacy in fleeting,
touristic impressions of ambient spaces. In 1903, Georg Simmel
wrote about "the swift and continuous shift of external and internal
stimuli" that characterized modern urban life.1 He,
alongside others that included Siegfried Kracauer and Walter
Benjamin, intuited the impact of modernity in terms of a perceptual
shift—as a culture of distraction, whose locus was the
rapidly expanding metropolis.
In an essay on the new movie theaters
of Berlin, "The Cult of
Distraction" (1926), Kracauer described the theaters as "[a]
total artwork [Gesamtkunstwerk] of effects
that assaults
all the senses using every possible means."2 Linking
two of cinema's defining features—raising distraction to
the level of culture, and targeting a new mass audience drawn
together by the emerging urban centers—Kracauer's analysis
of cinema's social and cognitive functions predicated distraction
as a social and aesthetic strategy within spectacular society.
Both Julie Becker and Sarah Morris incorporate
an investigation of distraction into their engagement with the
contemporary urban experience. Surfacing as a perceptual framework
for Morris' analysis of contemporary cities, distraction also
underpins the production and reception of Julie Becker's work,
an intimate exploration of the ways we engage and process today's
super-saturated visual and cultural environment. In Midtown (1998),
Sarah Morris' camera recalls the absent-minded attention of flanerie
as it moves through the compressed spaces and flattened perspectives
of midtown Manhattan, a voyeuristic relation to the space and
its inhabitants that is both remote and intimate. Images of facades
and flashing billboards run together before they can be separated
and processed, creating a mesmerizing cumulative effect. Similarly,
Becker's engagement with distraction is rooted in the processes
of accumulation central to her epic projects. Also exploited
as a mode of reception, distraction further problematizes the
relations of looking, allowing subjectivity to surface in Becker's
work as decentered and fragmented, embedded in the perceptual
conditions of the work.
Since the tumult of its arrival, a cinematic way of seeing has
become ingrained in the urban psyche. From depth of field to
the narrative structuring of spaces, as architect Bernard Tschumi
writes, cinematic devices play an integral role in the processes
of describing and experiencing architectural space today.3 Mark
Lewis' films Children's Games, Heygate Estate and Tenement
Yard, Heygate Estate (both 2002) bring together an analysis
of cinema, its techniques of vision and presentation, with an
exploration of the extraordinary architectural spaces in a sprawling
high-rise modernist housing project. Both Lewis and Dominique
Gonzalez-Foerster isolate single visual techniques (the steadycam
and the fixed frame respectively in Lewis' Children's Games and Tenement
Yard; the panning shot in Gonzalez-Foerster's Riyo (1999)
to examine the role of the camera apparatus in mediating the
experiences of specific architectural environments and relations
of subjectification set up by each work. Sarah Dobai invokes
the viewing and narrative structures of cinema in her 16mm film, Yard (2000),
which raises then confounds the expectation of resolution built
up around a scene that might be the opening shot of a feature
film. In his photographs of high-rise apartment buildings, Knut
Åsdam also plays on the visual language of cinema; picturing
them at night, he captures the dramatic chiaroscuro effects of
street lighting on the buildings and the noir romance of the
dark spaces in a way that exposes tensions between the different
ways we relate to modernist architecture—from the lived,
social reality of the buildings to their formal beauty, enhanced
by a cinematic imaginary.
- [Simmel, Georg, "The Metropolis and Mental
Life," in Donald N. Levine, ed. On Individuality and Social
Forms (University of Chicago Press, IL, 1971): 324-39.
- Siegfried Kracauer, "The
Cult of Distraction," The
Mass Ornament, trans. Thomas Y. Levin (Harvard University
Press, Cambridge, MA, 1995): 323-328.
- [Bernard Tschumi, "Spaces and Events," in
Malcolm Miles, Tim Hall & Iain Borden, eds. The City
Cultures Reader (London: Routledge, 2000): 154-157
Urban Subject
Real Fictions
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